Blog

Rollback netcode in Godot (part 11): Advanced Input Prediction
In this part, we discuss the true goal of input prediction, the related challenges and some more advanced techniques for handling them.

VR Voxel Builder in Godot! (Devlog #1)
Introducing the VR Voxel Builder game that I'm making in the Godot game engine.

Rollback netcode in Godot (part 10): Random Numbers
In this part, we learn about generating random numbers in a rollback-safe way, which we use to add a teleport ability to our demo game.

Godot Wild Jam #45: First Person Shoveler devlog #3 and Postmortem
My third (and final) devlog as well as a postmortem about how the project went as a whole.

Godot Wild Jam #45: First Person Shoveler devlog #2
The environment is finally in and it looks awesome! Some bugs were fixed and a lot of sound effects were added. It's starting to shape up!!

Godot Wild Jam #45: First Person Shoveler devlog #1
My first devlog about the first person shoveling game that I'm making (with a team of Logans!) for the Godot Wild Jam #45.

Rollback netcode in Godot (part 9): Sound Effects
In this part, we learn how to play sound effects in a rollback-safe way, which we use to add explosion sounds to the bombs in our demo game.

How to make Godot open the VS Code workspace (if the project has one)
When using VS Code with Godot, it's annoying that it doesn't automatically open scripts in the project's workspace. Here's how to fix that!

Intro to RenderDoc with Godot
I tried RendorDoc for the first time and fell in love with it! Here's a quick introduction to using it with Godot and some basic features.

Nakama Godot Client 3.1.0 is released!
In collaboration with Heroic Labs and the Open Source community, version 3.1.0 of the Godot client for Nakama has been released!