Blog

Retro Tank Party v1.2: Rollback Netcode!
This is the biggest change to the game EVAR! All the netcode and physics have been completely rewritten to support rollback and prediction.

Getting started with SG Physics 2D and deterministic physics in Godot
An introductory tutorial for SG Physics 2D, so you can implement deterministic physics in your Godot game.

How to host a Nakama server for $10/mo
Setting up and maintaining your own single server instance of Nakama, the Open Source game server.

Steam login to Nakama using Godot
Steam authentication to Nakama can make login a breeze for players of your Godot game!

How to use WebRTC in Godot... with Nakama as the signalling server!
WebRTC is a great peer-to-peer networking protocol for games! Learn how to use Nakama as the WebRTC signalling server in Godot.

Godot and GitLab CI: Automatically code signing your game for Windows
We setup GitLab CI to automatically code sign your game for Windows, before deploying it to Itch.io, Steam or any other deployment target.

Retro Tank Party v1.1: Team mode, new powerups, control scheme and more!
The first major update patch is here! Check out the video and/or the GIFs to see what all the fuss is about.

Godot and GitLab CI: Automatically notarize your game with Apple
We setup GitLab CI to automatically notarize your game with Apple, before deploying it to Itch.io, Steam or any other deployment target.

Godot and GitLab CI: Automatically deploy your game to Steam
We setup GitLab CI to automatically deploy your game to Steam, every time we push new commits to the 'master' or 'develop' branch.

Impromptu Vlog #1: Experiment in synchronizing tick numbers for rollback networking
I've been thinking through how to implement rollback networking, and experimented with how to synchronize tick numbers across peers.