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Retro Tank Party v1.2: Rollback Netcode!

Retro Tank Party v1.2: Rollback Netcode!

This is the biggest change to the game EVAR! All the netcode and physics have been completely rewritten to support rollback and prediction.

Video Devlog
Saturday, 2022-01-01 @ 5:01 am Read more
Shapes and mathy looking diagrams

Getting started with SG Physics 2D and deterministic physics in Godot

An introductory tutorial for SG Physics 2D, so you can implement deterministic physics in your Godot game.

Tutorial
Monday, 2021-12-13 @ 9:18 am Read more
Hosting Nakama

How to host a Nakama server for $10/mo

Setting up and maintaining your own single server instance of Nakama, the Open Source game server.

Tutorial
Monday, 2021-07-26 @ 8:13 am Read more
Steam logo pointing to Nakama logo, with Godot logo between

Steam login to Nakama using Godot

Steam authentication to Nakama can make login a breeze for players of your Godot game!

Tutorial
Tuesday, 2021-07-06 @ 8:34 am Read more
WebRTC and Nakama

How to use WebRTC in Godot... with Nakama as the signalling server!

WebRTC is a great peer-to-peer networking protocol for games! Learn how to use Nakama as the WebRTC signalling server in Godot.

Tutorial
Tuesday, 2021-06-29 @ 8:30 am Read more
Godot and GitLab logos

Godot and GitLab CI: Automatically code signing your game for Windows

We setup GitLab CI to automatically code sign your game for Windows, before deploying it to Itch.io, Steam or any other deployment target.

Video Tutorial
Monday, 2021-06-21 @ 8:24 am Read more
Video thumbnail

Retro Tank Party v1.1: Team mode, new powerups, control scheme and more!

The first major update patch is here! Check out the video and/or the GIFs to see what all the fuss is about.

Video Devlog
Sunday, 2021-06-20 @ 11:01 am Read more
Godot and GitLab logos

Godot and GitLab CI: Automatically notarize your game with Apple

We setup GitLab CI to automatically notarize your game with Apple, before deploying it to Itch.io, Steam or any other deployment target.

Video Tutorial
Monday, 2021-06-14 @ 8:00 am Read more
Godot and GitLab logos

Godot and GitLab CI: Automatically deploy your game to Steam

We setup GitLab CI to automatically deploy your game to Steam, every time we push new commits to the 'master' or 'develop' branch.

Video Tutorial
Monday, 2021-06-07 @ 8:14 am Read more
Video thumbnail

Impromptu Vlog #1: Experiment in synchronizing tick numbers for rollback networking

I've been thinking through how to implement rollback networking, and experimented with how to synchronize tick numbers across peers.

Video Blog post
Friday, 2021-05-28 @ 12:01 pm Read more