Blog

Devlog #6: Launching Retro Tank Party on Steam in 6 weeks (6th week and postmortem)
The game is released! We look back at the project and do a postmortem: What went well? What went badly? And what's the coming in the future?

Retro Tank Party v1.0 is released on Steam! (Join the launch day stream at 10am CDT)
Finally, the 1.0 version is released and on Steam. Join me on live stream at 10am CDT to celebrate! oh, and it's by birthday too. :-)

Devlog #5: Launching Retro Tank Party on Steam in 6 weeks (4th and 5th week)
Loads of bug fixes... Nakama server upgraded... Password reset added... We're down to the last week before release!

Devlog #4: Launching Retro Tank Party on Steam in 6 weeks (3rd week)
Sound and music added, and the visual appearance of all of the UI has been redone. The game is way less embarrassing to show. :-)

Devlog #3: Launching Retro Tank Party on Steam in 6 weeks (2nd week)
Steam approved the build, we have a signed and notarized MacOS version, and there is now the ability to make additional match modes.
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Devlog #2: Launching Retro Tank Party on Steam in 6 weeks (1st week)
It's been a busy first week: got the Steam page up, implemented Steam login, did two live dev live streams, and much more!

Introducing "Fish Game" for Godot: Online Multiplayer Tutorial with Nakama
“Fish Game” is a 2-4 player online game built in Godot, created as a demonstration of Nakama, an open-source scalable game server.
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Launching Retro Tank Party on Steam in only 6 weeks!
To celebrate my birthday and learn the Steam platform, I've decided to try and launch RTP on Steam in ~6 weeks!

My WebXR presentation at Godotcon 2021
In order to participate in real-time, I had to wake up crazy early, but it was great! Check out the video.

Adding WebXR to Godot - progress report #7
WebXR support has been merged into Godot core! And I'm going to be presenting about it at Godotcon 2021! Huzzah!