Blog

Monster Revolution submitted to the GameJam 2020 Awards! (And a secret discovered in the game!)
Vote for Monster Revolution in the Gamejam Awards. Also, my daughter found a cool secret in the game - can you?

Adding WebXR to Godot - progress report #6
Finishing out the last set of features for VR support in WebXR, writing API documentation, and getting the PR ready for final review.

Godot and Git (part 8): Git LFS and dealing with large assets
We talk about Git LFS and managing large assets in Git, why Git is normally bad at it, and step-by-step instructions on how to use Git LFS.

Adding WebXR to Godot - progress report #5
I talk about my WebXR in Godot tutorial, and show some games that folks have already made using WebXR in Godot.

Godot and Git (part 7): Tips for merging scenes and team collaboration
We talk about merging Godot scene files, how to resolve merge conflicts, and avoiding them in the first place.

How to make a VR game for WebXR with Godot 3
A step-by-step tutorial showing the full process for making a VR game for WebXR in Godot 3. Includes tips for debugging and troubleshooting!

Adding WebXR to Godot - progress report #4
Since last week, I added support for controller inputs (button presses and joysticks) and started work on a new demo project.

Adding WebXR to Godot - progress report #3
I implemented positional tracking of controllers, and added a simple API for configuring WebXR and receiving some signals back from it.

Adding WebXR to Godot - progress report #2
Previously, it was only working with the WebXR emulator extension. Now, I have it working in the Oculus browser on an Oculus Quest!

WebXR in Godot... almost! I need your help :-)
I've started adding WebXR support to the Godot game engine, and it's almost working! However, I've gotten stuck, and need some help...