Blog

Monster Revolution Devlog #6
Today I added music and sound effects, a bunch of little bug fixes and some polish.

Monster Revolution Devlog #5
Today, I added player health to the HUD, made it possible for all the characters to die, and for the player to win or lose the game.

Monster Revolution Devlog #4
Today I built the title screen, credits screen, lore/controls screen, and pause screen.

Monster Revolution Devlog #3
My third devlog where I talk about how the monsters are controlled in Monster Revolution!

Monster Revolution Devlog #2
My second devlog where I talk about how levels are built in Monster Revolution!

Godot and Git (part 2): Getting Started with Git
We install Git for Windows, create a repository for a Godot game project, and make some commits.

Godot and Git (part 1): Why use Git (or any version control)?
We talk at a high level about what a version control system (VCS) is, and why you'd want to use one with your Godot game project.

Introducing "Interstellar Smuggler VR" - Devlog #1
The initial design and prototype of an immersive simulation VR game.

Nakama client library for Godot (in GDScript)
I created a client library for interacting with the Nakama game server, for use with Godot in GDScript.