The Blobos have set off on an expedition to the mythical land of Blobotopia!
The problem is, they are not very smart, and would walk right off a cliff, if left to their own devices.
It's your job to use the tools in each level to help them make it to the portal to next part of the journey.
Experience this physics-based VR puzzle game!
This was created in one week for the Godot Wild Jam nr 81.
Controls
- Select (in the menus): Trigger
- Grab (to pick up items): Grip
- Open/Close Menu: A, B, X, or Y
Team
- David Snopek: Programming, Design
- Logan Lang: Programming, Design
Assets
- Kenney Platformer Kit by Kenney.nl
- Kenney Particle Pack by Kenney.nl
- Kenney Space Station Kit by Kenney.nl
- Scabber by GGBotNet
- Monkey Island Band by Eric Matyas
- Calm Waves - Sandy Beach by Julius H
- SPLASH by blaukreuz
- Menu Selection Click by NenadSimic
- Bubbles Pop by farfadet46
- Fire Loop by Iwan 'qubodup' Gabovitch
- Funny Spring by Universfield
- Slime Jump Effect by KobatoGames
- Level Up, Power Up, Coin Get by wobbleboxx.com
- Teleport by fins
- SteamPiston by MidFag
Devlog

Can we make a Godot VR game... in VR? (No PC required!)
Logan made a cool video showing how we made "Expedition to Blobotopia" entirely in VR.

Full playthrough of "Expedition to Blobotopia" (SPOILERS!)
A full playthrough for those who can't experience the game in VR, or who have gotten stuck on a puzzle.

First real levels for "Expedition To Blobotopia" (GWJ #81: Devlog nr 2)
My second devlog about making a game for the Godot Wild Jam #81, but doing it entirely within a Meta Quest 3.

Making a Godot game entirely in VR! (GWJ #81: Devlog nr 1)
My first devlog about making a game for the Godot Wild Jam #81, but doing it entirely within a Meta Quest 3.