Git

Godot and GitLab CI: Automatically code signing your game for Windows
We setup GitLab CI to automatically code sign your game for Windows, before deploying it to Itch.io, Steam or any other deployment target.

Godot and GitLab CI: Automatically notarize your game with Apple
We setup GitLab CI to automatically notarize your game with Apple, before deploying it to Itch.io, Steam or any other deployment target.

Godot and GitLab CI: Automatically deploy your game to Steam
We setup GitLab CI to automatically deploy your game to Steam, every time we push new commits to the 'master' or 'develop' branch.

Godot And GitLab CI
An on-going video course, covering various ways to use GitLab CI to improve your game development workflow with Godot.

Godot and Git
An 8-part video course for absolute beginners, covering how to use the Git version control system with a game built with Godot.

Godot and Git (part 8): Git LFS and dealing with large assets
We talk about Git LFS and managing large assets in Git, why Git is normally bad at it, and step-by-step instructions on how to use Git LFS.

Godot and Git (part 7): Tips for merging scenes and team collaboration
We talk about merging Godot scene files, how to resolve merge conflicts, and avoiding them in the first place.

Godot and Git (part 6): 3-way Merge and Merge Conflicts
We talk about what a 3-way merge is, and practice doing a 3-way merge on a GDScript file, both with and without a merge conflict.

Godot and GitLab CI: Automatically deploy your game to Itch.io
We setup GitLab CI to automatically deploy your game to Itch.io, every time we push new commits to the 'master' branch.

Godot and Git (part 5): Simple branching and merging
We make branches and merge them, covering "fast forward" and "squash" merges, as well as making a merge request (MR) on GitLab.com.