Come hang out while I do some game development on a live stream!
Last stream we laid some of the boilerplate for our deterministic network physics engine, implemented as a Godot module in C++.
This time we're going to (hopefully) get to doing some actual physics! I'd like to attempt to implement our version of move_and_slide() so that we can try to actually put this into the rollback version of Retro Tank Party.
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