In this stream, we're going to continue integrating our custom deterministic network physics engine (Godot module in C++) into Retro Tank Party.
Last time, we got all of the map obstacles working. This time, I show loads of progress (polygons, ray casts, etc) since last week and we focus on getting drop crates working.
Once it's fully integrated, we return converting the game to rollback netcode and hopefully get something actually playable!
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