Blog

Monster Revolution Devlog #9: Procedurally Generated Dungeons
I talk about the work I've been doing on adding procedurally generated dungeons to Monster Revolution over the past 2 months.

Godot and Git (part 5): Simple branching and merging
We make branches and merge them, covering "fast forward" and "squash" merges, as well as making a merge request (MR) on GitLab.com.

Godot and GitLab CI: Automatically export your game every commit!
We learn how to use GitLab CI to automatically export your Godot game to all your supported platforms every time you push a commit.

Portal Bug Devlog #2
I talk a little bit about the idea of the game, and give a postmortem (successes & failures) about the game jam.

Portal Bug Devlog #1
My first devlog since starting the Godot Wild Jam #23! In this video, I talk about how we design levels in Godot for our simple platformer.

Godot and Git (part 4): Pushing your repository to GitLab.com
We talk about why we're using GitLab.com (versus GitHub), creating an SSH key, and pushing/pulling your repository to GitLab.

Android and Raspberry Pi port - testers needed!
We're taking the (monster) revolution mobile!

Godot and Git (part 3): Traveling through History
We discuss how big to make Git commits, learn about commit IDs, and look at the differences between arbitrary commits.

Monster Revolution Devlog #8 (and game jam postmortem!)
Discussing the last couple things added before the end of the jam, and a postmortem on the game jam experience (successes & failures).