A tutorial series teaching how to implement rollback netcode in your game in Godot, using the Godot Rollback Netcode addon.
An on-going video course, covering various ways to use GitLab CI to improve your game development workflow with Godot.
Setting up and maintaining your own single server instance of Nakama, the Open Source game server.
WebRTC is a great peer-to-peer networking protocol for games! Learn how to use Nakama as the WebRTC signalling server in Godot.