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Godot Wild Jam #45: First Person Shoveler devlog #2

The environment is finally in and it looks awesome! Some bugs were fixed and a lot of sound effects were added. It's starting to shape up!!

Video Devlog
Friday, 2022-05-20 @ 8:30am Read more
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Godot Wild Jam #45: First Person Shoveler devlog #1

My first devlog about the first person shoveling game that I'm making (with a team of Logans!) for the Godot Wild Jam #45.

Video Devlog
Wednesday, 2022-05-18 @ 9:45am Read more
Rollback netcode in Godot (part 9): Sound Effects

Rollback netcode in Godot (part 9): Sound Effects

In this part, we learn how to play sound effects in a rollback-safe way, which we use to add explosion sounds to the bombs in our demo game.

Video Tutorial
Monday, 2022-05-16 @ 9:03am Read more
VS Code & Godot: Workspaces!

How to make Godot open the VS Code workspace (if the project has one)

When using VS Code with Godot, it's annoying that it doesn't automatically open scripts in the project's workspace. Here's how to fix that!

Tutorial
Wednesday, 2022-05-11 @ 9:22am Read more
RenderDoc & Godot

Intro to RenderDoc with Godot

I tried RendorDoc for the first time and fell in love with it! Here's a quick introduction to using it with Godot and some basic features.

Video Tutorial
Monday, 2022-05-09 @ 9:05am Read more
Nakama Godot Client v3.1.0

Nakama Godot Client 3.1.0 is released!

In collaboration with Heroic Labs and the Open Source community, version 3.1.0 of the Godot client for Nakama has been released!

Devlog
Wednesday, 2022-05-04 @ 9:47am Read more
Rollback netcode in Godot (part 8): Animation Players

Rollback netcode in Godot (part 8): Animation Players

In this part, we learn the do's and don'ts of using the NetworkAnimationPlayer node, and animate the bombs and explosions in our demo game.

Video Tutorial
Monday, 2022-05-02 @ 9:07am Read more
Retro Tank Party v1.3

Retro Tank Party v1.3: New Art Styles!

Three new art styles, along with bug fixes and updates to physics and the rollback netcode.

Devlog
Wednesday, 2022-04-27 @ 9:43pm Read more
Rollback netcode in Godot (part 7): Input Delay and Interpolation

Rollback netcode in Godot (part 7): Input Delay and Interpolation

We discuss input delay and interpolation, and use interpolation in our demo project to reduce the simulation rate to 30fps.

Video Tutorial
Monday, 2022-03-28 @ 8:16am Read more
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Rollback netcode in Godot (part 6): Playing offline!

In this part, we add offline play to our demo, using the exact same gameplay code as the online version.

Video Tutorial
Monday, 2022-03-14 @ 9:00am Read more

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