The environment is finally in and it looks awesome! Some bugs were fixed and a lot of sound effects were added. It's starting to shape up!!
My first devlog about the first person shoveling game that I'm making (with a team of Logans!) for the Godot Wild Jam #45.
In this part, we learn how to play sound effects in a rollback-safe way, which we use to add explosion sounds to the bombs in our demo game.
When using VS Code with Godot, it's annoying that it doesn't automatically open scripts in the project's workspace. Here's how to fix that!
I tried RendorDoc for the first time and fell in love with it! Here's a quick introduction to using it with Godot and some basic features.
In collaboration with Heroic Labs and the Open Source community, version 3.1.0 of the Godot client for Nakama has been released!
In this part, we learn the do's and don'ts of using the NetworkAnimationPlayer node, and animate the bombs and explosions in our demo game.
Three new art styles, along with bug fixes and updates to physics and the rollback netcode.
We discuss input delay and interpolation, and use interpolation in our demo project to reduce the simulation rate to 30fps.