Skip to main content

Blog

Rollback netcode in Godot (part 9): Sound Effects

Rollback netcode in Godot (part 9): Sound Effects

In this part, we learn how to play sound effects in a rollback-safe way, which we use to add explosion sounds to the bombs in our demo game.

Video Tutorial
Monday, 2022-05-16 @ 9:03am Read more
VS Code & Godot: Workspaces!

How to make Godot open the VS Code workspace (if the project has one)

When using VS Code with Godot, it's annoying that it doesn't automatically open scripts in the project's workspace. Here's how to fix that!

Tutorial
Wednesday, 2022-05-11 @ 9:22am Read more
RenderDoc & Godot

Intro to RenderDoc with Godot

I tried RendorDoc for the first time and fell in love with it! Here's a quick introduction to using it with Godot and some basic features.

Video Tutorial
Monday, 2022-05-09 @ 9:05am Read more
Nakama Godot Client v3.1.0

Nakama Godot Client 3.1.0 is released!

In collaboration with Heroic Labs and the Open Source community, version 3.1.0 of the Godot client for Nakama has been released!

Devlog
Wednesday, 2022-05-04 @ 9:47am Read more
Rollback netcode in Godot (part 8): Animation Players

Rollback netcode in Godot (part 8): Animation Players

In this part, we learn the do's and don'ts of using the NetworkAnimationPlayer node, and animate the bombs and explosions in our demo game.

Video Tutorial
Monday, 2022-05-02 @ 9:07am Read more
Retro Tank Party v1.3

Retro Tank Party v1.3: New Art Styles!

Three new art styles, along with bug fixes and updates to physics and the rollback netcode.

Devlog
Wednesday, 2022-04-27 @ 9:43pm Read more
Rollback netcode in Godot (part 7): Input Delay and Interpolation

Rollback netcode in Godot (part 7): Input Delay and Interpolation

We discuss input delay and interpolation, and use interpolation in our demo project to reduce the simulation rate to 30fps.

Video Tutorial
Monday, 2022-03-28 @ 8:16am Read more
Video thumbnail

Rollback netcode in Godot (part 6): Playing offline!

In this part, we add offline play to our demo, using the exact same gameplay code as the online version.

Video Tutorial
Monday, 2022-03-14 @ 9:00am Read more
Rollback netcode in Godot (part 5): State, hashing and mismatches

Rollback netcode in Godot (part 5): State, hashing and mismatches

In this part, we talk about all about state in the context of rollback netcode, and get started using the Log Inspector tool for debugging.

Video Tutorial
Monday, 2022-02-28 @ 8:00am Read more
Rollback netcode in Godot (part 4): Spawning scenes and NetworkTimer

Rollback netcode in Godot (part 4): Spawning scenes and NetworkTimer

We add some more gameplay to our demo (exploding bombs!) and cover spawning scenes and using the NetworkTimer node.

Video Tutorial
Tuesday, 2022-02-15 @ 7:11am Read more

Subscribe!

Subscribe to get an email when new articles or videos are posted on SnopekGames.com!

* indicates required