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Game Dev Stream #15 - Making network physics in Godot

Now that the networking is mostly under control, we start on implementing deterministic network physics to work with our rollback netcode.

Video Blog post
Friday, 2021-07-16 @ 12:00pm Read more
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Game Dev Stream #14 - Experimenting with rollback network synchronization in Godot

We work on making Retro Tank Party (and the rollback and prediction addon) more robust to latency and packet loss,

Video Blog post
Friday, 2021-07-09 @ 12:00pm Read more
Steam logo pointing to Nakama logo, with Godot logo between

Steam login to Nakama using Godot

Steam authentication to Nakama can make login a breeze for players of your Godot game!

Tutorial
Tuesday, 2021-07-06 @ 8:34am Read more
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Game Dev Stream #13 - Experimenting with rollback network synchronization in Godot

We manage to get Retro Tank Party actually PLAYABLE with rollback network synchronization!

Video Blog post
Friday, 2021-07-02 @ 12:35pm Read more
WebRTC and Nakama

How to use WebRTC in Godot... with Nakama as the signalling server!

WebRTC is a great peer-to-peer networking protocol for games! Learn how to use Nakama as the WebRTC signalling server in Godot.

Tutorial
Tuesday, 2021-06-29 @ 8:30am Read more
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Game Dev Stream #12 - Experimenting with rollback network synchronization in Godot

We patch the Godot engine to help converting Retro Tank Party to use rollback network synchronization (as popularized by the GGPO library).

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Friday, 2021-06-25 @ 12:00pm Read more
Godot and GitLab logos

Godot and GitLab CI: Automatically code signing your game for Windows

We setup GitLab CI to automatically code sign your game for Windows, before deploying it to Itch.io, Steam or any other deployment target.

Video Tutorial
Monday, 2021-06-21 @ 8:24am Read more
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Retro Tank Party v1.1: Team mode, new powerups, control scheme and more!

The first major update patch is here! Check out the video and/or the GIFs to see what all the fuss is about.

Video Devlog
Sunday, 2021-06-20 @ 11:01pm Read more
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Game Dev Stream #11 - Experimenting with rollback network synchronization in Godot

In this stream, we experiment with converting Retro Tank Party to use rollback network synchronization (as popularized by the GGPO library).

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Friday, 2021-06-18 @ 12:14pm Read more
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Godot and GitLab CI: Automatically notarize your game with Apple

We setup GitLab CI to automatically notarize your game with Apple, before deploying it to Itch.io, Steam or any other deployment target.

Video Tutorial
Monday, 2021-06-14 @ 8:00am Read more

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