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Rollback netcode in Godot (part 9): Sound Effects

Submitted by David Snopek on Monday, 2022-05-16 @ 9:03am

This tutorial is part of the Rollback Netcode in Godot course. See the if you haven't already!

This is the 9th part in a tutorial series teaching how to implement rollback netcode in your game in Godot, using the Godot Rollback Netcode addon:

In this part, we learn how to play sound effects in a rollback-safe way using the SyncManager.play_sound() method from the Godot Rollback Netcode addon, which we use to add explosion sounds to the bombs in our demo game.

Here's the Git repo with the tutorial code (see the 'part-9' branch):

Ready for more? See the in this course!


All the tutorials in this course


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