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Rollback netcode in Godot (part 3): Making a custom MessageSerializer

Submitted by David Snopek on Monday, 2022-02-07 @ 5:03am

This tutorial is part of the Rollback Netcode in Godot course. See the if you haven't already!

This is the 3rd part in a tutorial series teaching how to implement rollback netcode in your game in Godot, using the Godot Rollback Netcode addon:

In this part, we create a custom MessageSerializer, to facilitate quickly and reliably sending input data. We cover a lot of background information, such as the "sliding window" technique and the Maximum Transmission Unit (MTU).

Here's the Git repo with the tutorial code (see the 'part-3' branch):

Ready for more? See the in this course!


All the tutorials in this course


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