Skip to main content

Rollback netcode in Godot (part 7): Input Delay and Interpolation

Submitted by David Snopek on Monday, 2022-03-28 @ 8:16am

This tutorial is part of the Rollback Netcode in Godot course. See the if you haven't already!

This is the 7th part in a tutorial series teaching how to implement rollback netcode in your game in Godot, using the Godot Rollback Netcode addon:

In this part, we discuss input delay and interpolation (their advantages and trade-offs) and use interpolation in our demo project to allow us to reduce the simulation rate to 30fps, while continuing to render at 60fps (or higher).

Here's the Git repo with the tutorial code (see the 'part-7' branch):

Ready for more? See the in this course!


All the tutorials in this course


Subscribe to get an email when new articles or videos are posted on!

* indicates required


Add new comment
The content of this field is kept private and will not be shown publicly.

Plain text

  • No HTML tags allowed.
  • Lines and paragraphs break automatically.
  • Web page addresses and email addresses turn into links automatically.
This question is for testing whether or not you are a human visitor and to prevent automated spam submissions.