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Rollback netcode in Godot (part 10): Random Numbers

Submitted by David Snopek on Monday, 2022-05-30 @ 9:00am

This tutorial is part of the Rollback Netcode in Godot course. See the if you haven't already!

This is the 10th part in a tutorial series teaching how to implement rollback netcode in your game in Godot, using the Godot Rollback Netcode addon:

In this part, we discuss the challenges of generating random numbers in a rollback-safe way, while also minimizing the potential artifacts. We then dig in, and use the NetworkRandomNumberGenerator node from the addon to add a teleport ability to our demo game.

Here's the Git repo with the tutorial code (see the 'part-10' branch):

Ready for more? See the in this course!


All the tutorials in this course


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