Skip to main content

Rollback netcode in Godot (part 6): Playing offline!

Submitted by David Snopek on Monday, 2022-03-14 @ 9:00am

This tutorial is part of the Rollback Netcode in Godot course. See the if you haven't already!

This is the 5th part in a tutorial series teaching how to implement rollback netcode in your game in Godot, using the Godot Rollback Netcode addon:

In this part, we add offline play to our demo, using the exact same gameplay code as the online version, including the special nodes (ex. NetworkTimer) and virtual methods (ex. _network_process()) that are added by the Godot Rollback Netcode addon.

Here's the Git repo with the tutorial code (see the 'part-6' branch):

Ready for more? See the in this course!


All the tutorials in this course


Subscribe to get an email when new articles or videos are posted on!

* indicates required


Add new comment
The content of this field is kept private and will not be shown publicly.

Plain text

  • No HTML tags allowed.
  • Lines and paragraphs break automatically.
  • Web page addresses and email addresses turn into links automatically.
This question is for testing whether or not you are a human visitor and to prevent automated spam submissions.