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Rollback netcode in Godot (part 11): Advanced Input Prediction

Submitted by David Snopek on Monday, 2022-06-13 @ 9:08am

This tutorial is part of the Rollback Netcode in Godot course. See the if you haven't already!

This is the 11th part in a tutorial series teaching how to implement rollback netcode in your game in Godot, using the Godot Rollback Netcode addon:

In this part, we discuss the true goal of input prediction, the related challenges and some more advanced techniques for handling them.

Here's the Git repo with the tutorial code (see the 'part-11' branch):


All the tutorials in this course


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