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Game Dev Stream #10 - Experimenting with rollback network synchronization in Godot

In this stream, we experiment with implementing rollback network synchronization (as popularized by the GGPO library).

Video Blog post
Friday, 2021-06-11 @ 12:00pm Read more
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Godot and GitLab CI: Automatically deploy your game to Steam

We setup GitLab CI to automatically deploy your game to Steam, every time we push new commits to the 'master' or 'develop' branch.

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Monday, 2021-06-07 @ 8:14am Read more
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Impromptu Vlog #1: Experiment in synchronizing tick numbers for rollback networking

I've been thinking through how to implement rollback networking, and experimented with how to synchronize tick numbers across peers.

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Friday, 2021-05-28 @ 12:01pm Read more
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Devlog #6: Launching Retro Tank Party on Steam in 6 weeks (6th week and postmortem)

The game is released! We look back at the project and do a postmortem: What went well? What went badly? And what's the coming in the future?

Video Devlog
Thursday, 2021-04-29 @ 8:57am Read more
Retro tank party launch day stream (and birthday party)

Retro Tank Party v1.0 is released on Steam! (Join the launch day stream at 10am CDT)

Finally, the 1.0 version is released and on Steam. Join me on live stream at 10am CDT to celebrate! oh, and it's by birthday too. :-)

Video Devlog
Tuesday, 2021-04-20 @ 2:56am Read more
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Devlog #5: Launching Retro Tank Party on Steam in 6 weeks (4th and 5th week)

Loads of bug fixes... Nakama server upgraded... Password reset added... We're down to the last week before release!

Video Devlog
Tuesday, 2021-04-13 @ 10:13am Read more
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Devlog #4: Launching Retro Tank Party on Steam in 6 weeks (3rd week)

Sound and music added, and the visual appearance of all of the UI has been redone. The game is way less embarrassing to show. :-)

Video Devlog
Tuesday, 2021-03-30 @ 12:33pm Read more
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Game Dev Stream #9 - Experimenting with modding for Retro Tank Party

In this stream, we experiment with adding modding to the game.

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Friday, 2021-03-26 @ 12:30pm Read more
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Devlog #3: Launching Retro Tank Party on Steam in 6 weeks (2nd week)

Steam approved the build, we have a signed and notarized MacOS version, and there is now the ability to make additional match modes.

Video Devlog
Monday, 2021-03-22 @ 8:36am Read more
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Game Dev Stream #8 - Making "Retro Tank Party", an online multiplayer game in Godot

In this stream, we refactor the code to make it easier to work with, and, ultimately, allow adding more game modes.

Video Blog post
Friday, 2021-03-19 @ 12:00pm Read more

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