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Adding WebXR to Godot - progress report #2
Previously, it was only working with the WebXR emulator extension. Now, I have it working in the Oculus browser on an Oculus Quest!
WebXR in Godot... almost! I need your help :-)
I've started adding WebXR support to the Godot game engine, and it's almost working! However, I've gotten stuck, and need some help...
Godot and Git (part 6): 3-way Merge and Merge Conflicts
We talk about what a 3-way merge is, and practice doing a 3-way merge on a GDScript file, both with and without a merge conflict.
That time I tried creating Godot from scratch in the year 2000... aka LibKSD and SAGElib!
Looking back on an Open Source game engine I was attempting to build between the years 2000 and 2003, with the help of a few contributors.
Snopek Adventure Devlog #6 and Postmortem
I give a postmortem for the game and the jam, focusing on feelings of stress and burn out that can come from game jamming :-/
Snopek Adventure Devlog #5
I talk getting in the boring essentials, like the title screen, credits screen, main menu, music and sound, and one interesting bug fix.
Snopek Adventure Devlog #4
I talk a little about the changes I made last night, but mostly dig into how different parts of the game were made using Godot.
Snopek Adventure Devlog #3
I talk about the story I came up with, show the (slightly) improved character sprites and the new map.
Snopek Adventure Devlog #2
I talk about the two types of trigger areas, fixes to the dialog box and mouse movement, and show pixel art renditions of my daughters.
Snopek Adventure Devlog #1
My first devlog about the narrative game I'm making for the Godot Wild Jam #24.
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