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Video thumbnail from WebXR progress report #6

Adding WebXR to Godot - progress report #6

Finishing out the last set of features for VR support in WebXR, writing API documentation, and getting the PR ready for final review.

Video Devlog
Tuesday, 2020-12-15 @ 11:27am Read more
Git and Godot logos

Godot and Git (part 8): Git LFS and dealing with large assets

We talk about Git LFS and managing large assets in Git, why Git is normally bad at it, and step-by-step instructions on how to use Git LFS.

Video Tutorial
Sunday, 2020-11-29 @ 10:43pm Read more
Video thumbnail from WebXR progress report #5

Adding WebXR to Godot - progress report #5

I talk about my WebXR in Godot tutorial, and show some games that folks have already made using WebXR in Godot.

Video Devlog
Friday, 2020-11-27 @ 11:21am Read more
Git and Godot logos

Godot and Git (part 7): Tips for merging scenes and team collaboration

We talk about merging Godot scene files, how to resolve merge conflicts, and avoiding them in the first place.

Video Tutorial
Thursday, 2020-11-19 @ 10:40pm Read more
WebXR and Godot logos

How to make a VR game for WebXR with Godot

A step-by-step tutorial showing the full process for making a VR game for WebXR in Godot. Includes tips for debugging and troubleshooting!

Tutorial
Tuesday, 2020-11-03 @ 11:05am Read more
Video thumbnail from WebXR progress report #4

Adding WebXR to Godot - progress report #4

Since last week, I added support for controller inputs (button presses and joysticks) and started work on a new demo project.

Video Devlog
Tuesday, 2020-10-20 @ 11:18am Read more
Video thumbnail from WebXR progress report #3

Adding WebXR to Godot - progress report #3

I implemented positional tracking of controllers, and added a simple API for configuring WebXR and receiving some signals back from it.

Video Devlog
Monday, 2020-10-12 @ 11:16am Read more
Video thumbnail from WebXR progress report #2

Adding WebXR to Godot - progress report #2

Previously, it was only working with the WebXR emulator extension. Now, I have it working in the Oculus browser on an Oculus Quest!

Video Devlog
Monday, 2020-10-05 @ 11:12am Read more
Video thumbnail from WebXR progress report #1

WebXR in Godot... almost! I need your help :-)

I've started adding WebXR support to the Godot game engine, and it's almost working! However, I've gotten stuck, and need some help...

Video Devlog
Monday, 2020-09-28 @ 11:09am Read more
Git and Godot logos

Godot and Git (part 6): 3-way Merge and Merge Conflicts

We talk about what a 3-way merge is, and practice doing a 3-way merge on a GDScript file, both with and without a merge conflict.

Video Tutorial
Monday, 2020-09-21 @ 10:36pm Read more

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