In order to participate in real-time, I had to wake up crazy early, but it was great! Check out the video.
WebXR support has been merged into Godot core! And I'm going to be presenting about it at Godotcon 2021! Huzzah!
Vote for Monster Revolution in the Gamejam Awards. Also, my daughter found a cool secret in the game - can you?
Finishing out the last set of features for VR support in WebXR, writing API documentation, and getting the PR ready for final review.
We talk about Git LFS and managing large assets in Git, why Git is normally bad at it, and step-by-step instructions on how to use Git LFS.
I talk about my WebXR in Godot tutorial, and show some games that folks have already made using WebXR in Godot.
We talk about merging Godot scene files, how to resolve merge conflicts, and avoiding them in the first place.
A step-by-step tutorial showing the full process for making a VR game for WebXR in Godot. Includes tips for debugging and troubleshooting!
Since last week, I added support for controller inputs (button presses and joysticks) and started work on a new demo project.