We talk about merging Godot scene files, how to resolve merge conflicts, and avoiding them in the first place.
A step-by-step tutorial showing the full process for making a VR game for WebXR in Godot. Includes tips for debugging and troubleshooting!
Since last week, I added support for controller inputs (button presses and joysticks) and started work on a new demo project.
I implemented positional tracking of controllers, and added a simple API for configuring WebXR and receiving some signals back from it.
Previously, it was only working with the WebXR emulator extension. Now, I have it working in the Oculus browser on an Oculus Quest!
I've started adding WebXR support to the Godot game engine, and it's almost working! However, I've gotten stuck, and need some help...
We talk about what a 3-way merge is, and practice doing a 3-way merge on a GDScript file, both with and without a merge conflict.
Looking back on an Open Source game engine I was attempting to build between the years 2000 and 2003, with the help of a few contributors.
Video Blog post
I give a postmortem for the game and the jam, focusing on feelings of stress and burn out that can come from game jamming :-/