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That time I tried creating Godot from scratch in the year 2000... aka LibKSD and SAGElib!
Looking back on an Open Source game engine I was attempting to build between the years 2000 and 2003, with the help of a few contributors.
Snopek Adventure Devlog #6 and Postmortem
I give a postmortem for the game and the jam, focusing on feelings of stress and burn out that can come from game jamming :-/
Snopek Adventure Devlog #5
I talk getting in the boring essentials, like the title screen, credits screen, main menu, music and sound, and one interesting bug fix.
Snopek Adventure Devlog #4
I talk a little about the changes I made last night, but mostly dig into how different parts of the game were made using Godot.
Snopek Adventure Devlog #3
I talk about the story I came up with, show the (slightly) improved character sprites and the new map.
Snopek Adventure Devlog #2
I talk about the two types of trigger areas, fixes to the dialog box and mouse movement, and show pixel art renditions of my daughters.
Snopek Adventure Devlog #1
My first devlog about the narrative game I'm making for the Godot Wild Jam #24.
Godot and GitLab CI: Automatically deploy your game to Itch.io
We setup GitLab CI to automatically deploy your game to Itch.io, every time we push new commits to the 'master' branch.
Monster Revolution Devlog #9: Procedurally Generated Dungeons
I talk about the work I've been doing on adding procedurally generated dungeons to Monster Revolution over the past 2 months.
Godot and Git (part 5): Simple branching and merging
We make branches and merge them, covering "fast forward" and "squash" merges, as well as making a merge request (MR) on GitLab.com.
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