Added translations to Spanish, German, Polish, Ukrainian, Russian, Chinese (simplified) and Chinese (traditional)!
We look at the non-VR version of the game, and talk about how YOU were RIGHT, I was WRONG, and your insistence has made the game better.
In this part, we discuss the true goal of input prediction, the related challenges and some more advanced techniques for handling them.
Introducing the VR Voxel Builder game that I'm making in the Godot game engine.
In this part, we learn about generating random numbers in a rollback-safe way, which we use to add a teleport ability to our demo game.
My third (and final) devlog as well as a postmortem about how the project went as a whole.
The environment is finally in and it looks awesome! Some bugs were fixed and a lot of sound effects were added. It's starting to shape up!!
My first devlog about the first person shoveling game that I'm making (with a team of Logans!) for the Godot Wild Jam #45.
In this part, we learn how to play sound effects in a rollback-safe way, which we use to add explosion sounds to the bombs in our demo game.
When using VS Code with Godot, it's annoying that it doesn't automatically open scripts in the project's workspace. Here's how to fix that!