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Godot and GitLab CI: Automatically code signing your game for Windows

Submitted by David Snopek on Monday, 2021-06-21 @ 8:24am

This tutorial is part of the Godot And GitLab CI course. See the if you haven't already!

In this part, we setup GitLab CI to automatically code sign your game for Windows, before deploying it to, Steam or any other deployment target.

If you are a beginner with Git, or even have never used Git, I recommend you check out my Godot and Git course first. That will teach you all you need to know to follow along here!

The GitLab CI cheatsheet (with the minimal .gitlab-ci.yml contents):


All the tutorials in this course


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