I've been working on adding WebXR support to the Godot game engine. This is my 2nd progress report!
Previously, I had WebXR only working with the WebXR emulator extension in a desktop browser. Now, I have it working in the Oculus browser on an Oculus Quest!
Check out the latest demo in this video!!
Here is my work-in-progress PR to Godot:
If you're interested in WebXR in Godot - please take a look and lend a hand! Thanks in advance :-)
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