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Adding WebXR to Godot - progress report #2

Submitted by David Snopek on Monday, 2020-10-05 @ 11:12am

I've been working on adding WebXR support to the Godot game engine. This is my 2nd progress report!

Previously, I had WebXR only working with the WebXR emulator extension in a desktop browser. Now, I have it working in the Oculus browser on an Oculus Quest!

Check out the latest demo in this video!!

Here is my work-in-progress PR to Godot:

If you're interested in WebXR in Godot - please take a look and lend a hand! Thanks in advance :-)


Adding support for WebXR to the Godot game engine.

Recent devlogs from this project


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