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Adding WebXR to Godot - progress report #3

Submitted by David Snopek on Monday, 2020-10-12 @ 11:16am

I've been working on adding WebXR support to the Godot game engine. This is my 3rd progress report!

Since last week, I implemented positional tracking of controllers, and added a simple API for configuring WebXR and receiving some signals back from it. However, I've reached my next tricky challenge, which is detailed in the video.

Here is my work-in-progress PR to Godot:

https://github.com/godotengine/godot/pull/42397

If you're interested in WebXR in Godot - please take a look and lend a hand! Thanks in advance :-)

Project:

Adding support for WebXR to the Godot game engine.

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