I've been working on adding WebXR support to the Godot game engine. This is my 3rd progress report!
Since last week, I implemented positional tracking of controllers, and added a simple API for configuring WebXR and receiving some signals back from it. However, I've reached my next tricky challenge, which is detailed in the video.
Here is my work-in-progress PR to Godot:
If you're interested in WebXR in Godot - please take a look and lend a hand! Thanks in advance :-)
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