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Game Dev Stream #19 - Network physics in Godot

Submitted by David Snopek on Friday, 2021-08-13 @ 12:00 PM

Come hang out while I do some game development on a live stream!

Finally, we're getting back to working on network deterministic physics after taking a few weeks off to build a chat bot in Godot.

We'll be starting off more-or-less where we left off, building a Godot module in C++ to handle physics in a way that works with the rollback netcode that we've been working on for Retro Tank Party.