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Game Dev Stream #23 - Network physics in Godot

Submitted by David Snopek on Friday, 2021-09-10 @ 12:00 PM

In this stream, we're going to continue integrating our custom deterministic network physics engine (Godot module in C++) into Retro Tank Party.

Once it's fully integrated, we return converting the game to rollback netcode and hopefully get something actually playable!