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Game Dev Stream #33 - Networking in Godot 4?

Submitted by David Snopek on Friday, 2021-12-03 @ 12:00 PM

This time we're going to play around with networking in the latest pre-alpha release of Godot 4.0. I'm particularly interested in the changes to ENet, and seeing if we can get my STUN client (for NAT hole-punching) working with it.

It should be fun! Or disastrous if the pre-alpha has some crashy bugs. But that should still be fun! :-)