Skip to main content

Game Dev Stream #33 - Networking in Godot 4?

Submitted by David Snopek on Friday, 2021-12-03 @ 12:00pm

This time we're going to play around with networking in the latest pre-alpha release of Godot 4.0. I'm particularly interested in the changes to ENet, and seeing if we can get my STUN client (for NAT hole-punching) working with it.

It should be fun! Or disastrous if the pre-alpha has some crashy bugs. But that should still be fun! :-)



Subscribe to get an email when new articles or videos are posted on!

* indicates required


Add new comment
The content of this field is kept private and will not be shown publicly.

Plain text

  • No HTML tags allowed.
  • Lines and paragraphs break automatically.
  • Web page addresses and email addresses turn into links automatically.
This question is for testing whether or not you are a human visitor and to prevent automated spam submissions.