Streams

Game Dev Stream #17 - Let's make a stream chat bot in Godot!
We continue working on our chat bot, having it generate a little character for each person in chat and bounce around the screen.

Game Dev Stream #16 - Let's make a stream chat bot in Godot!
We take a break from heavy topics like netcode and physics, and build a stream chat bot in Godot.

Game Dev Stream #15 - Making network physics in Godot
Now that the networking is mostly under control, we start on implementing deterministic network physics to work with our rollback netcode.

Game Dev Stream #14 - Experimenting with rollback network synchronization in Godot
We work on making Retro Tank Party (and the rollback and prediction addon) more robust to latency and packet loss,

Game Dev Stream #13 - Experimenting with rollback network synchronization in Godot
We manage to get Retro Tank Party actually PLAYABLE with rollback network synchronization!
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Game Dev Stream #12 - Experimenting with rollback network synchronization in Godot
We patch the Godot engine to help converting Retro Tank Party to use rollback network synchronization (as popularized by the GGPO library).

Game Dev Stream #11 - Experimenting with rollback network synchronization in Godot
In this stream, we experiment with converting Retro Tank Party to use rollback network synchronization (as popularized by the GGPO library).

Game Dev Stream #10 - Experimenting with rollback network synchronization in Godot
In this stream, we experiment with implementing rollback network synchronization (as popularized by the GGPO library).

Game Dev Stream #9 - Experimenting with modding for Retro Tank Party
In this stream, we experiment with adding modding to the game.

Game Dev Stream #8 - Making "Retro Tank Party", an online multiplayer game in Godot
In this stream, we refactor the code to make it easier to work with, and, ultimately, allow adding more game modes.