Streams

Game Dev Stream #86 - Network Physics in Godot 4
We continue to porting SG Physics 2D (my deterministic 2D physics engine) to Godot 4 as a GDExtension.

Game Dev Stream #85 - Network Physics in Godot 4
We take a break from working on GDExtension, to use GDExtension to port SG Physics 2D to Godot 4.

Game Dev Stream #84 - GDExtension & Godot 4
We continue to hack on improving GDExtension.

Game Dev Stream #83 - GDExtension & Godot 4
We hack on GDExtension - not *using* GDExtension, but improving GDExtension itself for everyone.

Game Dev Stream #82 - GDExtension & Godot 4
This week we hack on automated tests for GDExtension, to help prevent bugs and regressions!

Game Dev Stream #81 - Network Physics in Godot 4
This week we return to porting SG Physics 2D, my deterministic physics engine, to Godot 4.

Game Dev Stream #80 - VR Prototyping with Godot 4
We continue prototyping a way to pilot a spaceship in VR, for #1PrototypePerMonth for March.

Game Dev Stream #79 - VR Prototyping with Godot 4
We're moving on to working on a new #1PrototypePerMonth for March! I have some ideas for controlling a spaceship in VR.

Game Dev Stream #78 - VR Prototyping with Godot 4
We're back to prototyping VR game ideas with Godot 4! This time we'll try to finish up my #1PrototypePerMonth from February

Game Dev Stream #77 - Network Physics in Godot 4
Another week, another stream where we'll continue porting SG Physics 2D, my deterministic physics engine, to Godot 4 as a GDExtension.