Streams

Game Dev Stream #76 - Network Physics in Godot 4
This week we'll continue porting SG Physics 2D, my deterministic physics engine, to Godot 4 as a GDExtension.

Game Dev Stream #75 - Network Physics in Godot 4
We start working on porting SG Physics 2D, my deterministic physics engine, to Godot 4, as a GDExtension.

Game Dev Stream #74 - VR Prototyping with Godot 4
We continue working on the same VR prototype (in Godot 4) as last time, trying to address the feedback I've gotten from those who played.

Game Dev Stream #73 - VR Prototyping with Godot 4
My #1PrototypePerMonth for January 2023! I'm testing the idea of shooting from a weapon on top of your hand in VR.

Game Dev Stream #72 - WebXR & XR Tools
We started on it last week - let's see if we can get Godot XR Tools completely working with WebXR!

Game Dev Stream #71 - VR prototyping in Godot 4
The WebXR in Godot 4 work we've been doing is basically done! Let's switch to getting WebXR working with the Godot XR Tools addon.

Game Dev Stream #70 - WebXR & Godot 4
We are soooo close to getting WebXR fully working in Godot 4! There are no more roadblocks I'm aware of - let's get it done :-)

Game Dev Stream #69 - WebXR & Godot 4
Yes, you guessed it! We're continuing to work on fixing up WebXR support in Godot 4. Again. :-)

Game Dev Stream #68 - WebXR & Godot 4
The work we did on last week's stream has already been merged into Godot 4! Huzzah! But there's more to do on WebXR support in Godot 4 :-)

Game Dev Stream #67 - WebXR & Godot 4
We continue to work on fixing up WebXR support in Godot 4!