Streams

Game Dev Stream #66 - WebXR & Godot 4
Last time I got stuck :-( - but I've fixed all that! This time let's move on to some input-related improvements to smartphone AR for WebXR.

Game Dev Stream #65 - WebXR & Godot 4
Last time we hacked on multiview support for the OpenGL renderer (for VR in WebXR). Let's see if we can get multiview in WebGL working too!

Game Dev Stream #64 - WebXR & Godot 4
Godot 4 is finally in beta with a planned Q1 2023 release - now's the time to try and get WebXR working again on Godot 4!

Game Dev Stream #63 - Distraction Timer app in Godot
This time I'd like to add a login screen and a couple other little changes so that.. duh duh duuuuh! We can finally Open Source the app :-)

Game Dev Stream #62 - Distraction Timer app in Godot
We do some refactoring on the "distraction timer" and take a detour to fix up our stream overlay (built in Godot!)

Game Dev Stream #61 - Distraction Timer app in Godot
We get the "distraction timer" app that we started last time actually working as a timer!

Game Dev Stream #60 - Distraction Timer app in Godot
We start building a "distraction timer" app (to help keep me focused while working) using Supabase, a Firefox alternative

Game Dev Stream #59 - Rollback netcode in Godot
We get SPECTATOR support actually working in Retro Tank Party!

Game Dev Stream #58 - Rollback netcode in Godot
We start hacking on adding SPECTATOR support to Retro Tank Party

Game Dev Stream #57 - VR Voxel Builder in Godot
Hopefully, this isn't getting old, but... :-) We continue to work on meshing (a performance optimization) in my VR Voxel Builder game!