Streams

Game Dev Stream #56 - VR Voxel Builder in Godot
We continue to work on meshing (a performance optimization) for my VR Voxel Builder game.

Game Dev Stream #55 - VR Voxel Builder in Godot
We take a look at performance (via RenderDoc) and start implementing meshing to reduce the number of draw calls.

Game Dev Stream #54 - VR Voxel Builder in Godot
We get the block editor (to create new voxels) working in the non-VR desktop version of the game.

Game Dev Stream #53 - VR Voxel Builder in Godot
We hack on the palette for the desktop non-VR version of the game. The viewers convince me to completely change my approach :-)

Game Dev Stream #52 - Network Physics
We hack on bugs and requests for SG Physics 2D (my deterministic physics engine for Godot) from the Open Source community!

Playing games from the Godot Wild Jam #45!
For the first time ever, we are NOT doing game development with Godot! Instead, we play other games submitted to the Godot Wild Jam #45.

Game Dev Stream #51 - Godot Wild Jam nr 45
I'm participating in the Godot Wild Jam nr 45, creating a first-person 3D game, so that's what we work on this time!

Game Dev Stream #50 - Network Physics (and maybe a little Rollback Netcode)
We hack on some features, bugs and support requests from the Open Source community for SG Physics 2D and the Godot Rollback Netcode addon!

Game Dev Stream #49 - VR Voxel Builder in Godot
Ironically, we're improving the non-VR mode of this VR Voxel Builder game, starting by refactoring the "builder manager" and input code.

Game Dev Stream #48 - VR Voxel Builder in Godot
We start adding labels to the buttons on the VR "palette" and attempting to unify it on a single material.