Streams

Game Dev Stream #47 - VR Voxel Builder in Godot
We start refactoring the VR "palette" to (eventually) make it more useable by other folks.

Game Dev Stream #46 - VR Voxel Builder in Godot
We add some non-cube voxels on the small grid, so that you can build more complex shapes for the big grid

Game Dev Stream #45 - VR Voxel Builder in Godot
We take a break from rollback netcode, and work on this VR Voxel Builder prototype that I've been experimenting with :-)

Game Dev Stream #44 - Rollback netcode in Godot
We finally got the "frame replay mode" in the Log Inspector fully working! It'll need some refactoring later, but that's fine...

Game Dev Stream #43 - Rollback netcode in Godot
We continue working on "frame replay mode" for the Log Inspector and get it almost actually executing mechanized frames :-)

Game Dev Stream #42 - Rollback netcode in Godot
We continue working on adding frame-based replay to the Log Inspector tool, adding some UI and infrastructure for sending the data.

Game Dev Stream #41 - Rollback netcode in Godot
We continue working on the "replay mode" for the Log Inspector tool, focusing on connecting to the debugger in the Godot editor.

Game Dev Stream #40 - Checking out Godot 4.0 Alpha 1!
We check out first alpha release of Godot 4.0, that came out last week!
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Game Dev Stream #39 - Godot Add-on Jam!
We make a simple Godot addon that exports every time you save - for the Godot Addon Jam #1!

Game Dev Stream #38 - Network Physics
We review merge requests and fix bugs reported by folks using SG Physics 2D. And, there's math. Too much math. :-)