Streams

Game Dev Stream #37 - WebXR & Godot
We attempt to fix a bug in Godot's WebXR support: touch events not working with smartphone AR.

Game Dev Stream #36 - Rollback netcode in Godot
We work implementing a "replay mode" for the Log Inspector tool in our Godot Rollback Netcode addon.

Game Dev Stream #35 - Rollback netcode in Godot
We playtest Retro Tank Party in advance of the v1.2 release, and try to fix the bugs that we find!

Game Dev Stream #34 - WebXR & Godot
We work on fixing a bug in Godot 3.x's WebXR support related to smartphone AR.

Game Dev Stream #33 - Networking in Godot 4?
We experiment with networking in the latest pre-alpha release of Godot 4.0, focusing on the new peer-to-peer mesh networking with ENet.

Game Dev Stream #32 - Rollback netcode in Godot
We start building a tool (as a Godot editor plugin) to help understand (and maybe even visualize) what is happening in the netcode.

Game Dev Stream #31 - Rollback netcode in Godot
We PLAYTEST a bit to add some BUGS to the list, and then see how many we can fix.

Game Dev Stream #30 - Rollback netcode in Godot
We continue our deep dive into the performance of the rollback netcode for Retro Tank Party.

Game Dev Stream #29 - Rollback netcode in Godot
We attempt to find and address performance issues in our rollback netcode.

Game Dev Stream #28 - Rollback netcode in Godot
We find and attempt to address state mismatch issues in the rollback netcode version of Retro Tank Party.