Streams

Game Dev Stream #27 - Rollback netcode in Godot
We attempt to solve sound effects with rollback netcode.

Game Dev Stream #26 - Rollback netcode in Godot
We return to implementing rollback and prediction netcode by solving how to handle randomness in a deterministic way.

Game Dev Stream #25 - Network physics in Godot
Our deterministic network physics engine is now FEATURE-COMPLETE, so we focus on getting it into the weapons in the game.

Game Dev Stream #24 - Network physics in Godot
I show loads of progress (polygons, ray casts, etc) since last week and we focus on getting drop crates working in Retro Tank Party.

Game Dev Stream #23 - Network physics in Godot
We continue integrating our custom deterministic network physics engine into Retro Tank Party.

Game Dev Stream #22 - Network physics in Godot
We finally start integrating our fixed-point deterministic network physics engine into Retro Tank Party!

Game Dev Stream #21 - Network physics in Godot
This time we add rotate_and_slide() and collision layers & masks to our deterministic network physics engine.

Game Dev Stream #20 - Network physics in Godot
This time we do some actual physics! We attempt to implement our version of move_and_slide() and move_and_collide().

Game Dev Stream #19 - Network physics in Godot
Finally, we're getting back to working on network deterministic physics after taking a few weeks off to build a chat bot in Godot.

Game Dev Stream #18 - Let's make a stream chat bot in Godot!
We continue working on our chat bot, adding text bubbles to the characters that represent the folks in chat when they say something.