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Game Dev Stream #62 - Distraction Timer app in Godot

We do some refactoring on the "distraction timer" and take a detour to fix up our stream overlay (built in Godot!)

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Friday, 2022-09-09 @ 12:00pm Read more
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Game Dev Stream #61 - Distraction Timer app in Godot

We get the "distraction timer" app that we started last time actually working as a timer!

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Friday, 2022-09-02 @ 12:00pm Read more
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Game Dev Stream #60 - Distraction Timer app in Godot

We start building a "distraction timer" app (to help keep me focused while working) using Supabase, a Firefox alternative

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Friday, 2022-08-26 @ 12:00pm Read more
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Game Dev Stream #59 - Rollback netcode in Godot

We get SPECTATOR support actually working in Retro Tank Party!

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Friday, 2022-08-19 @ 12:00pm Read more
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Game Dev Stream #58 - Rollback netcode in Godot

We start hacking on adding SPECTATOR support to Retro Tank Party

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Friday, 2022-08-05 @ 12:00pm Read more
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Game Dev Stream #57 - VR Voxel Builder in Godot

Hopefully, this isn't getting old, but... :-) We continue to work on meshing (a performance optimization) in my VR Voxel Builder game!

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Friday, 2022-07-15 @ 12:00pm Read more
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Game Dev Stream #56 - VR Voxel Builder in Godot

We continue to work on meshing (a performance optimization) for my VR Voxel Builder game.

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Friday, 2022-07-08 @ 12:10pm Read more
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Game Dev Stream #55 - VR Voxel Builder in Godot

We take a look at performance (via RenderDoc) and start implementing meshing to reduce the number of draw calls.

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Friday, 2022-06-24 @ 12:06pm Read more
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Game Dev Stream #54 - VR Voxel Builder in Godot

We get the block editor (to create new voxels) working in the non-VR desktop version of the game.

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Friday, 2022-06-17 @ 12:00pm Read more
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Game Dev Stream #53 - VR Voxel Builder in Godot

We hack on the palette for the desktop non-VR version of the game. The viewers convince me to completely change my approach :-)

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Friday, 2022-06-10 @ 12:00pm Read more