Stellar Stream!

Game Dev Stream #56 - VR Voxel Builder in Godot
We continue to work on meshing (a performance optimization) for my VR Voxel Builder game.
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Playing games from the Godot Wild Jam #45!
For the first time ever, we are NOT doing game development with Godot! Instead, we play other games submitted to the Godot Wild Jam #45.
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Game Dev Stream #37 - WebXR & Godot
We attempt to fix a bug in Godot's WebXR support: touch events not working with smartphone AR.
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Game Dev Stream #36 - Rollback netcode in Godot
We work implementing a "replay mode" for the Log Inspector tool in our Godot Rollback Netcode addon.
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Game Dev Stream #31 - Rollback netcode in Godot
We PLAYTEST a bit to add some BUGS to the list, and then see how many we can fix.
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Game Dev Stream #30 - Rollback netcode in Godot
We continue our deep dive into the performance of the rollback netcode for Retro Tank Party.
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Game Dev Stream #26 - Rollback netcode in Godot
We return to implementing rollback and prediction netcode by solving how to handle randomness in a deterministic way.
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