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Tutorials

Rollback netcode in Godot (part 4): Spawning scenes and NetworkTimer

Rollback netcode in Godot (part 4): Spawning scenes and NetworkTimer

We add some more gameplay to our demo (exploding bombs!) and cover spawning scenes and using the NetworkTimer node.

Video Tutorial
Tuesday, 2022-02-15 @ 7:11 am Read more
Rollback netcode in Godot (part 3): Making a custom MessageSerializer

Rollback netcode in Godot (part 3): Making a custom MessageSerializer

We create a custom MessageSerializer, to facilitate quickly and reliably sending input data.

Video Tutorial
Monday, 2022-02-07 @ 5:03 am Read more
Rollback netcode in Godot (part 2): Getting Started with the Godot Rollback Netcode addon!

Rollback netcode in Godot (part 2): Getting Started with the Godot Rollback Netcode addon!

We install the Godot Rollback Netcode addon, and create the simplest possible demo game from scratch.

Video Tutorial
Monday, 2022-01-31 @ 6:00 am Read more
Rollback netcode in Godot: Part 1: What is rollback and prediction?

Rollback netcode in Godot (part 1): What is rollback and prediction?

In this part, we talk about what rollback netcode is, when you'd want to use it, and how it works.

Video Tutorial
Monday, 2022-01-24 @ 8:58 am Read more
Shapes and mathy looking diagrams

Getting started with SG Physics 2D and deterministic physics in Godot

An introductory tutorial for SG Physics 2D, so you can implement deterministic physics in your Godot game.

Tutorial
Monday, 2021-12-13 @ 9:18 am Read more
Hosting Nakama

How to host a Nakama server for $10/mo

Setting up and maintaining your own single server instance of Nakama, the Open Source game server.

Tutorial
Monday, 2021-07-26 @ 8:13 am Read more
Steam logo pointing to Nakama logo, with Godot logo between

Steam login to Nakama using Godot

Steam authentication to Nakama can make login a breeze for players of your Godot game!

Tutorial
Tuesday, 2021-07-06 @ 8:34 am Read more
WebRTC and Nakama

How to use WebRTC in Godot... with Nakama as the signalling server!

WebRTC is a great peer-to-peer networking protocol for games! Learn how to use Nakama as the WebRTC signalling server in Godot.

Tutorial
Tuesday, 2021-06-29 @ 8:30 am Read more
Godot and GitLab logos

Godot and GitLab CI: Automatically code signing your game for Windows

We setup GitLab CI to automatically code sign your game for Windows, before deploying it to Itch.io, Steam or any other deployment target.

Video Tutorial
Monday, 2021-06-21 @ 8:24 am Read more
Godot and GitLab logos

Godot and GitLab CI: Automatically notarize your game with Apple

We setup GitLab CI to automatically notarize your game with Apple, before deploying it to Itch.io, Steam or any other deployment target.

Video Tutorial
Monday, 2021-06-14 @ 8:00 am Read more