Tutorials

Godot and GitLab CI: Automatically deploy your game to Steam
We setup GitLab CI to automatically deploy your game to Steam, every time we push new commits to the 'master' or 'develop' branch.

Godot and Git (part 8): Git LFS and dealing with large assets
We talk about Git LFS and managing large assets in Git, why Git is normally bad at it, and step-by-step instructions on how to use Git LFS.

Godot and Git (part 7): Tips for merging scenes and team collaboration
We talk about merging Godot scene files, how to resolve merge conflicts, and avoiding them in the first place.

How to make a VR game for WebXR with Godot 3
A step-by-step tutorial showing the full process for making a VR game for WebXR in Godot 3. Includes tips for debugging and troubleshooting!

Godot and Git (part 6): 3-way Merge and Merge Conflicts
We talk about what a 3-way merge is, and practice doing a 3-way merge on a GDScript file, both with and without a merge conflict.

Godot and GitLab CI: Automatically deploy your game to Itch.io
We setup GitLab CI to automatically deploy your game to Itch.io, every time we push new commits to the 'master' branch.

Godot and Git (part 5): Simple branching and merging
We make branches and merge them, covering "fast forward" and "squash" merges, as well as making a merge request (MR) on GitLab.com.

Godot and GitLab CI: Automatically export your game every commit!
We learn how to use GitLab CI to automatically export your Godot game to all your supported platforms every time you push a commit.

Godot and Git (part 4): Pushing your repository to GitLab.com
We talk about why we're using GitLab.com (versus GitHub), creating an SSH key, and pushing/pulling your repository to GitLab.

Godot and Git (part 3): Traveling through History
We discuss how big to make Git commits, learn about commit IDs, and look at the differences between arbitrary commits.