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Game Dev Stream #13 - Experimenting with rollback network synchronization in Godot

Submitted by David Snopek on Friday, 2021-07-02 @ 12:35pm

This is the 4th stream in which we'll be experimenting with rollback network synchronization (as popularized by fighting games and the GGPO library).

Last time, we were patching the Godot engine so that we can manually iterate the physics engine. We got close, but I finished that up off stream.
In this stream, I want try and get a playable version of Retro Tank Party actually working - and test it out on Stream! So, get ready to both watch and play. :-)



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