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Tag: Live Stream

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Game Dev Stream #24 - Network physics in Godot

I show loads of progress (polygons, ray casts, etc) since last week and we focus on getting drop crates working in Retro Tank Party.

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Friday, 2021-09-17 @ 12:00pm Read more
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Game Dev Stream #23 - Network physics in Godot

We continue integrating our custom deterministic network physics engine into Retro Tank Party.

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Friday, 2021-09-10 @ 12:00pm Read more
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Game Dev Stream #22 - Network physics in Godot

We finally start integrating our fixed-point deterministic network physics engine into Retro Tank Party!

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Friday, 2021-09-03 @ 12:00pm Read more
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Game Dev Stream #21 - Network physics in Godot

This time we add rotate_and_slide() and collision layers & masks to our deterministic network physics engine.

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Friday, 2021-08-27 @ 12:00pm Read more
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Game Dev Stream #20 - Network physics in Godot

This time we do some actual physics! We attempt to implement our version of move_and_slide() and move_and_collide().

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Friday, 2021-08-20 @ 12:00pm Read more
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Game Dev Stream #19 - Network physics in Godot

Finally, we're getting back to working on network deterministic physics after taking a few weeks off to build a chat bot in Godot.

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Friday, 2021-08-13 @ 12:00pm Read more
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Game Dev Stream #18 - Let's make a stream chat bot in Godot!

We continue working on our chat bot, adding text bubbles to the characters that represent the folks in chat when they say something.

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Friday, 2021-08-06 @ 12:00pm Read more
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Game Dev Stream #17 - Let's make a stream chat bot in Godot!

We continue working on our chat bot, having it generate a little character for each person in chat and bounce around the screen.

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Friday, 2021-07-30 @ 12:00pm Read more
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Game Dev Stream #16 - Let's make a stream chat bot in Godot!

We take a break from heavy topics like netcode and physics, and build a stream chat bot in Godot.

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Friday, 2021-07-23 @ 12:00pm Read more
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Game Dev Stream #15 - Making network physics in Godot

Now that the networking is mostly under control, we start on implementing deterministic network physics to work with our rollback netcode.

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Friday, 2021-07-16 @ 12:00pm Read more
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