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Tag: Live Stream

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Game Dev Stream #16 - Let's make a stream chat bot in Godot!

We take a break from heavy topics like netcode and physics, and build a stream chat bot in Godot.

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Friday, 2021-07-23 @ 12:00pm Read more
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Game Dev Stream #15 - Making network physics in Godot

Now that the networking is mostly under control, we start on implementing deterministic network physics to work with our rollback netcode.

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Friday, 2021-07-16 @ 12:00pm Read more
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Game Dev Stream #14 - Experimenting with rollback network synchronization in Godot

We work on making Retro Tank Party (and the rollback and prediction addon) more robust to latency and packet loss,

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Friday, 2021-07-09 @ 12:00pm Read more
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Game Dev Stream #13 - Experimenting with rollback network synchronization in Godot

We manage to get Retro Tank Party actually PLAYABLE with rollback network synchronization!

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Friday, 2021-07-02 @ 12:35pm Read more
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Game Dev Stream #12 - Experimenting with rollback network synchronization in Godot

We patch the Godot engine to help converting Retro Tank Party to use rollback network synchronization (as popularized by the GGPO library).

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Friday, 2021-06-25 @ 12:00pm Read more
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