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Game Dev Stream #31 - Rollback netcode in Godot

We PLAYTEST a bit to add some BUGS to the list, and then see how many we can fix.

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Friday, 2021-11-05 @ 12:00pm Read more
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Game Dev Stream #30 - Rollback netcode in Godot

We continue our deep dive into the performance of the rollback netcode for Retro Tank Party.

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Friday, 2021-10-29 @ 12:00pm Read more
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Game Dev Stream #29 - Rollback netcode in Godot

We attempt to find and address performance issues in our rollback netcode.

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Friday, 2021-10-22 @ 12:00pm Read more
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Game Dev Stream #28 - Rollback netcode in Godot

We find and attempt to address state mismatch issues in the rollback netcode version of Retro Tank Party.

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Friday, 2021-10-15 @ 12:00pm Read more
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Game Dev Stream #27 - Rollback netcode in Godot

We attempt to solve sound effects with rollback netcode.

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Friday, 2021-10-08 @ 12:00pm Read more
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Game Dev Stream #26 - Rollback netcode in Godot

We return to implementing rollback and prediction netcode by solving how to handle randomness in a deterministic way.

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Friday, 2021-10-01 @ 12:00pm Read more
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Game Dev Stream #25 - Network physics in Godot

Our deterministic network physics engine is now FEATURE-COMPLETE, so we focus on getting it into the weapons in the game.

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Friday, 2021-09-24 @ 12:00pm Read more
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Game Dev Stream #24 - Network physics in Godot

I show loads of progress (polygons, ray casts, etc) since last week and we focus on getting drop crates working in Retro Tank Party.

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Friday, 2021-09-17 @ 12:00pm Read more
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Game Dev Stream #23 - Network physics in Godot

We continue integrating our custom deterministic network physics engine into Retro Tank Party.

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Friday, 2021-09-10 @ 12:00pm Read more
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Game Dev Stream #22 - Network physics in Godot

We finally start integrating our fixed-point deterministic network physics engine into Retro Tank Party!

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Friday, 2021-09-03 @ 12:00pm Read more
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