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Tag: Live Stream

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Game Dev Stream #47 - VR Voxel Builder in Godot

We start refactoring the VR "palette" to (eventually) make it more useable by other folks.

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Friday, 2022-04-22 @ 12:00pm Read more
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Game Dev Stream #46 - VR Voxel Builder in Godot

We add some non-cube voxels on the small grid, so that you can build more complex shapes for the big grid

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Friday, 2022-04-15 @ 12:00pm Read more
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Game Dev Stream #45 - VR Voxel Builder in Godot

We take a break from rollback netcode, and work on this VR Voxel Builder prototype that I've been experimenting with :-)

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Friday, 2022-03-25 @ 12:00pm Read more
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Game Dev Stream #44 - Rollback netcode in Godot

We finally got the "frame replay mode" in the Log Inspector fully working! It'll need some refactoring later, but that's fine...

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Friday, 2022-03-18 @ 12:00pm Read more
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Game Dev Stream #43 - Rollback netcode in Godot

We continue working on "frame replay mode" for the Log Inspector and get it almost actually executing mechanized frames :-)

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Friday, 2022-03-11 @ 12:00pm Read more
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Game Dev Stream #42 - Rollback netcode in Godot

We continue working on adding frame-based replay to the Log Inspector tool, adding some UI and infrastructure for sending the data.

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Friday, 2022-02-18 @ 12:00pm Read more
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Game Dev Stream #41 - Rollback netcode in Godot

We continue working on the "replay mode" for the Log Inspector tool, focusing on connecting to the debugger in the Godot editor.

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Friday, 2022-02-11 @ 12:00pm Read more
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Game Dev Stream #40 - Checking out Godot 4.0 Alpha 1!

We check out first alpha release of Godot 4.0, that came out last week!

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Friday, 2022-02-04 @ 12:00pm Read more
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Game Dev Stream #39 - Godot Add-on Jam!

We make a simple Godot addon that exports every time you save - for the Godot Addon Jam #1!

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Friday, 2022-01-28 @ 12:00pm Read more
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Game Dev Stream #38 - Network Physics

We review merge requests and fix bugs reported by folks using SG Physics 2D. And, there's math. Too much math. :-)

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Friday, 2022-01-21 @ 12:00pm Read more
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