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Tag: Live Stream
Game Dev Stream #29 - Rollback netcode in Godot
We attempt to find and address performance issues in our rollback netcode.
Video
Stream
Friday,
2021-10-22
@ 12:00pm
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Game Dev Stream #28 - Rollback netcode in Godot
We find and attempt to address state mismatch issues in the rollback netcode version of Retro Tank Party.
Video
Stream
Friday,
2021-10-15
@ 12:00pm
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Game Dev Stream #27 - Rollback netcode in Godot
We attempt to solve sound effects with rollback netcode.
Video
Stream
Friday,
2021-10-08
@ 12:00pm
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Game Dev Stream #26 - Rollback netcode in Godot
We return to implementing rollback and prediction netcode by solving how to handle randomness in a deterministic way.
Video
Stream
Friday,
2021-10-01
@ 12:00pm
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Game Dev Stream #25 - Network physics in Godot
Our deterministic network physics engine is now FEATURE-COMPLETE, so we focus on getting it into the weapons in the game.
Video
Stream
Friday,
2021-09-24
@ 12:00pm
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Game Dev Stream #24 - Network physics in Godot
I show loads of progress (polygons, ray casts, etc) since last week and we focus on getting drop crates working in Retro Tank Party.
Video
Stream
Friday,
2021-09-17
@ 12:00pm
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Game Dev Stream #23 - Network physics in Godot
We continue integrating our custom deterministic network physics engine into Retro Tank Party.
Video
Stream
Friday,
2021-09-10
@ 12:00pm
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Game Dev Stream #22 - Network physics in Godot
We finally start integrating our fixed-point deterministic network physics engine into Retro Tank Party!
Video
Stream
Friday,
2021-09-03
@ 12:00pm
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Game Dev Stream #21 - Network physics in Godot
This time we add rotate_and_slide() and collision layers & masks to our deterministic network physics engine.
Video
Stream
Friday,
2021-08-27
@ 12:00pm
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Game Dev Stream #20 - Network physics in Godot
This time we do some actual physics! We attempt to implement our version of move_and_slide() and move_and_collide().
Video
Stream
Friday,
2021-08-20
@ 12:00pm
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