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Tag: Live Stream

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Game Dev Stream #43 - Rollback netcode in Godot

We continue working on "frame replay mode" for the Log Inspector and get it almost actually executing mechanized frames :-)

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Friday, 2022-03-11 @ 12:00pm Read more
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Game Dev Stream #42 - Rollback netcode in Godot

We continue working on adding frame-based replay to the Log Inspector tool, adding some UI and infrastructure for sending the data.

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Friday, 2022-02-18 @ 12:00pm Read more
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Game Dev Stream #41 - Rollback netcode in Godot

We continue working on the "replay mode" for the Log Inspector tool, focusing on connecting to the debugger in the Godot editor.

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Friday, 2022-02-11 @ 12:00pm Read more
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Game Dev Stream #40 - Checking out Godot 4.0 Alpha 1!

We check out first alpha release of Godot 4.0, that came out last week!

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Friday, 2022-02-04 @ 12:00pm Read more
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Game Dev Stream #39 - Godot Add-on Jam!

We make a simple Godot addon that exports every time you save - for the Godot Addon Jam #1!

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Friday, 2022-01-28 @ 12:00pm Read more
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Game Dev Stream #38 - Network Physics

We review merge requests and fix bugs reported by folks using SG Physics 2D. And, there's math. Too much math. :-)

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Friday, 2022-01-21 @ 12:00pm Read more
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Game Dev Stream #37 - WebXR & Godot

We attempt to fix a bug in Godot's WebXR support: touch events not working with smartphone AR.

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Thursday, 2022-01-13 @ 12:00pm Read more
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Game Dev Stream #36 - Rollback netcode in Godot

We work implementing a "replay mode" for the Log Inspector tool in our Godot Rollback Netcode addon.

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Friday, 2022-01-07 @ 12:00pm Read more
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Game Dev Stream #35 - Rollback netcode in Godot

We playtest Retro Tank Party in advance of the v1.2 release, and try to fix the bugs that we find!

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Friday, 2021-12-31 @ 12:00pm Read more
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Game Dev Stream #34 - WebXR & Godot

We work on fixing a bug in Godot 3.x's WebXR support related to smartphone AR.

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Friday, 2021-12-10 @ 12:04pm Read more
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