In this stream, we're going to continue working on our stream bot built in Godot. I'm thinking we could generate a little character for each person in chat, and have them move around on the screen. :-)
So, once again, we're taking a break from the netcode and physics in Retro Tank Party, but I'd still like to do a little playtesting on stream! I've got Windows and Linux builds of the game now, and I'd like to see how they perform compared to the HTML5 builds we've been using.