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Game Dev Stream #26 - Rollback netcode in Godot

Submitted by David Snopek on Friday, 2021-10-01 @ 12:00 PM

The game is now basically converted to the deterministic physics engine (Godot module in C++) that we've been building for the last several weeks.

Now, in this stream, we're going to return to converting the game to rollback and prediction netcode. It's not long until we can start playtesting on stream again!

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