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Game Dev Stream #30 - Rollback netcode in Godot

Submitted by David Snopek on Friday, 2021-10-29 @ 12:00 PM

This stream we're going to continue our deep dive into the performance of the rollback netcode for Retro Tank Party. We need to get it into a place were we can rollback the full number of ticks within a single frame, with some margin to spare!

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