Skip to main content

Game Dev Stream #30 - Rollback netcode in Godot

Submitted by David Snopek on Friday, 2021-10-29 @ 12:00pm

This stream we're going to continue our deep dive into the performance of the rollback netcode for Retro Tank Party. We need to get it into a place were we can rollback the full number of ticks within a single frame, with some margin to spare! 



Subscribe to get an email when new articles or videos are posted on!

* indicates required


Add new comment
The content of this field is kept private and will not be shown publicly.

Plain text

  • No HTML tags allowed.
  • Lines and paragraphs break automatically.
  • Web page addresses and email addresses turn into links automatically.
This question is for testing whether or not you are a human visitor and to prevent automated spam submissions.