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Game Dev Stream #31 - Rollback netcode in Godot

Submitted by David Snopek on Friday, 2021-11-05 @ 12:00pm

We're still working on implementing rollback netcode in Retro Tank Party.

Last stream, we were focused on performance - I think that's in a "good enough" place for now.

This time, I've got a big ol' list of BUGS, and we're gonna see how many we can squash. And, we'll do some PLAYTESTING and see if we can make the list a little longer. :-)



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