I maintain the WebXR module in Godot 3.x, which allows developers to create AR or VR experiences that run on the web.
A few weeks ago, someone reported a bug with AR support. We fixed part of it in stream #34, but there were two issues remaining. I got some advice from De-Panther who maintains WebXR/Unity integration and I think I know how to address one of the issues! So, in this stream, we're going to try to fix it for Godot.
Hope to see ya there :-)
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